All this excitement and social interaction is a huge change from the boring life she's led up until now the narration likens it to the Yellow Emperor's dream of paradise, from which he learned the virtues he applied to his kingdom.Sumireko's new habit of sleeping through half the day does bring its own set of problems, though. The narration then elaborates on how Sumireko now explores Gensokyo all the time in her dreams, becoming a brief sensation by telling stories from the Outside World. Reimu gives her back the zener cards Mokou meant to return to her, and comments that Mokou probably just wanted an excuse to see Sumireko again. While she won't be physically visiting Gensokyo again, she can still appear there in her dreams and explore. TH14.5 - Urban Legend in Limbo TH15 - Legacy of Lunatic Kingdom TH15. Mamizou also volunteers to keep an eye on her.Ī few days later, though, Sumireko suddenly appears at the Hakurei Shrine. TH12.3 - Touhou Hisoutensoku TH12.5 - Double Spoiler TH12.8 - Fairy Wars TH13 - Ten Desires TH13.5 - Hopeless Masquerade Games 14 - 17.5. After some discussion, Reimu and the others decide that it'll be fine to let Sumireko go, since the Occult Balls have been sent back outside and she's probably learned her lesson. Kasen has some new normals (the elbow drill), and animation change for the 6Y.Reimu stops Sumireko from activating the Occult Balls just in time, and takes her back to Gensokyo for safe keeping. The normal charge shot is also available faster, as soon as you start holding the Y button, which makes it faster to use. The charge shot is more like Soku now, and there's a second, more powerful version and probably extra projectiles. Instead we got denser and more bullet counts. So they chose to just revamped the movesets instead of adding customization in the end, huh. I guess this is where Byakuren's Occult came to play, huh You can no longer do infinite dash, so no more zig-zag movement. It is certainly found on the PlayStation Store, so either you typed in the wrong thing (keywords that work are '' and 'Urban Legend in Limbo') or the game is region-locked. It provides you with better mobility than your dash, and I'm pretty sure it'll be useful for chasing the occult ball.Įither this is a bug or not, I wouldn't know. In this state, your animation is like the usual left and right movement, but you can actually change altitude, like when opponent use their spellcard in story mode. While you're holding your charge shot, you'll enter what I'd like to call "glide state". I little testing and I already find something funny about it. Guess it's on to finding a way to disable it when playing ULiL so I don't have to reinstall whenever I want to play some Elite: Dangerous. That it was running on startup was odd though, but at least it's resolved. It also seems to not want to launch through AppLocale- though it's entirely possible that that's a different issue entirely.Įdit: Turns out it was some software installed alongside freetracknoir. Story mode plays fine though, as it only accepts input from 1P, which is my keyboard, but anything outside of that is nigh inaccessible. I've even tried pulling out all unnecessary peripherals to see if it was confusing one of those as a controller to no avail. One odd aspect of this is it's not like I had a controller connected and then disconnected it- I don't even have one I can use. Release Information Type: Fighting Game Publisher: Tasogare Frontier & ZUN Date of Release: AugComiket 88 Tracks: 33 Track List Disc 1 1. Has anyone else been having issues with the demo thinking you have a controller attached when you don't? That's what I've narrowed down the issue to- it seems to think a controller is connected and that it's stuck pushing up(making menu navigation extremely difficult). I'm a fan of Reimu's new C attack particularly. Definitely liking the changes that I've been able to test so far- feels very different from the original demo, imo.
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